// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: BuildingVertShader.vsh ********

// File data
static const char _BuildingVertShader_vsh[] = 
	"attribute highp   vec3  inVertex;\r\n"
	"attribute highp   vec3  inNormal;\r\n"
	"attribute mediump vec2  inTexCoord;\r\n"
	"\r\n"
	"uniform highp mat4    ModelViewProjMatrix;\r\n"
	"uniform highp vec3    LightDirection;\r\n"
	"\r\n"
	"varying highp   float   vDiffuse;\r\n"
	"varying mediump vec2    vTexCoord;\r\n"
	"\r\n"
	"\r\n"
	"void main()\r\n"
	"{\t\r\n"
	"\tvDiffuse = 0.2 + max(dot(inNormal, LightDirection), 0.0) * 0.8;\r\n"
	"\tvTexCoord = inTexCoord;\r\n"
	"\tgl_Position = ModelViewProjMatrix * vec4(inVertex, 1.0);\t\r\n"
	"}\r\n";

// Register BuildingVertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_BuildingVertShader_vsh("BuildingVertShader.vsh", _BuildingVertShader_vsh, 441);

// ******** End: BuildingVertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: BuildingVertShader.vsc ********

// File data
A32BIT _BuildingVertShader_vsc[] = {
0x10fab438,0x1ee351d9,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x81030000,0x0,0x4000000,0x0,0x19000000,0x202,0x0,0x3020000,0x0,0x0,0x6020000,0x55535020,0x20,0x1fa,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0xb,0x0,0x0,0x15,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x150000,0x80000b,0x1,0x0,0x10001,0x1,0x20001,0x2,0x80001,0x3,0x90001,0x4,0xa0001,0x5,0xb0001,
0x6,0xc0001,0x7,0xd0001,0x8,0xe0001,0x9,0xf0001,0xa,0x100001,0xb,0x110001,0xc,0x120001,0xd,0x130001,0xe,0x140001,0xf,0x150001,0x10,0x160001,0x11,0x170001,0x12,0x40001,0x13,0x50001,0x14,0x737,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x20000,0x80000002,0x80018001,0x8001,0x0,0x40000,0x1010000,0x1,0xafa10,0x2002b000,0x210a0,0xc0000,0x80010002,0x80018001,0x8001,0x0,0x40000,0x0,0x0,0x10001,0x1,0x10001,0x1010001,0x101,0x30fa10,0x12029000,0xe9e1881,0x1005f0c0,
0x2000080,0x1001a080,0x68e28a1,0x606f002,0x489238ab,0x606f002,0x8a963882,0x606f002,0x1a193882,0x1001701f,0x79000a2,0x606f002,0x499438ab,0x606f002,0x8b983882,0x606f002,0x1a1b3882,0x1001705f,0x600a2,0x18000000,0x0,0x0,0x0,0x0,0xcdcc4c3f,0xcdcc4c3e,0x803f,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6e690800,0x6d726f4e,0x6c61,0x3040400,0x10000,0x100,0x70004,0x67694c00,0x69447468,0x74636572,0x6e6f69,0x3040000,0x1000003,0x10000,0x7000300,0x44760000,0x75666669,0x6573,0x3050200,0x10000,
0x4000100,0x10001,0x65547600,0x6f6f4378,0x6472,0x2050300,0x10000,0x100,0x30002,0x546e6900,0x6f437865,0x64726f,0x4030000,0x1000002,0x10000,0x3000404,0x6e690000,0x74726556,0x7865,0x3040400,0x10000,0x8000100,0x70004,0x5f6c6700,0x69736f50,0x6e6f6974,0x5010000,0x305,0x1000001,0x40000,0x4d00000f,0x6c65646f,0x77656956,0x6a6f7250,0x7274614d,0x7869,0x3031600,0x10000,0x8000100,0xffff10,0x0,
};

// Register BuildingVertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_BuildingVertShader_vsc("BuildingVertShader.vsc", _BuildingVertShader_vsc, 929);

// ******** End: BuildingVertShader.vsc ********

